The success of story-driven games inspired Ubisoft to create a new franchise that drew inspiration from the revolutionary stealth series Metal Gear Solid. The result was Tom Clancy's Splinter Cell, a stealth franchise centered around the now iconic action protagonist Sam Fisher. A barrage of concept art releases in and around the new year highlighted some fascinating design work for God of War: Ascension, Dark Souls 2 and Far Cry 3. RELATED: 10 Story-Heavy Games To Play If You Loved The Last Of Us, Ranked By Metacritic At a time when most shooters had next to no story at all, Ubisoft utilized the American novelist's work to bring their games to life with compelling narratives. Costing you around 79.99, it has an embossed Steelbook DVD case, art book, 'collectible' decals. The tactical gameplay wasn't all that differentiated them though, as both series took inspiration from the work of Tom Clancy. Splinter Cell: Conviction's getting its very own Collector's Edition and a limited run one at that. Ubisoft soon found its feet with their Rainbow Six and Ghost Recon series, two shooters with a heavier emphasis on tactical gameplay than the competition. I learned a lot about video game development, since I arrived in the early production stages. After finding success in the platforming-mascot era of gaming with the limbless hero Rayman, Ubisoft needed to create new IP's to stay relevant, as the Xbox and PS2 generation was shifting focus to more realism-centric and mature games. Ive joined the Splinter Cell: Conviction team after my graduation from the N.A.D.